Rockstar Games (Parent
PlayStation 3, Xbox 360
Up to 16 players
September 17, 2013
Two discs for Xbox 360 (first disc is for install;
8GB, and second is play), One disc for PS3 for
install and play.
ERSB: M (17+); PEGI: (18+); AU: R (18+); NZ: R (18+)
Los Santos: a sprawling sun-soaked metropolis full of
self-help gurus, starlets and fading celebrities,
once the envy of the Western world, now struggling to
stay afloat in an era of economic uncertainty and
cheap reality TV. Amidst the turmoil, three very
different criminals plot their own chances of
survival and success: Franklin, a former street
gangster, now looking for real opportunities and
serious money; Michael, a professional ex-con whose
retirement is a lot less rosy than he hoped it would
be; and Trevor, a violent maniac driven by the chance
of a cheap high and the next big score. Running out
of options, the crew risks everything in a series of
daring and dangerous heists that could set them up
The Unveiling of GTA V
Michael, one of the three protagonists
Grand Theft Auto V
was announced by Rockstar Games on October 25, 2011,
a few days after the tenth anniversary of Grand Theft
Auto III. Every web page on Rockstar's network (even
the old Vice City and San Andreas pages from
2002-2004) was replaced with a GTAV logo and a
release date for the game's first trailer. The page
also promoted the Twitter hashtag #GTAV.
The one-and-a-half-minute-long trailer revealed that
the game is set in the city of Los Santos -
Rockstar's take on Los Angeles, California. Soon
after, Grand Theft Auto V
was officially announced in a Take-Two
Interactive press statement. In the statement,
Rockstar confirmed that "Grand Theft Auto V heads to
the city of Los Santos and surrounding hills,
countryside and beaches in the largest and most
ambitious game Rockstar has yet created." Rockstar
also asserted that GTA V is "a bold new direction in
open-world freedom, storytelling, mission-based
gameplay and online multiplayer [..] focusing on the
pursuit of the almighty dollar in a re-imagined,
present-day Southern California."
A Bold New Direction
Grand Theft Auto V is the first GTA since the
original Grand Theft Auto where the player takes
control of multiple
characters. A unique switching system allows the
player to switch between characters almost instantly
and at any time when off-mission. A number of
missions will involve all three protagonists allowing
you to switch between them to play different parts of
the mission. Therefore you could, for example, switch
between playing as a helicopter pilot, a sniper and
the man on the ground, meaning that you're always in
Initially, Grand Theft Auto V was scheduled for
release in Spring of 2013 (beginning of March to the
end of May). On January 31, 2013, Rockstar posted on
the Newswire stating that Grand Theft Auto V would no
longer be scheduled for a Spring 2013 release as the
game "simply needs a little more polish to be of the
standard we and, more importantly, you require." The
new scheduled release date for Grand Theft Auto V is
September 17, 2013 for the Xbox 360 and PlayStation
The new GTA is being developed for the current
generation of consoles, the Xbox 360 and PlayStation
3. A PC version will likely be developed in addition
to this, but may be released later. Grand Theft Auto
was born on the PC in 1997, but in recent years
Rockstar has focused more attention on the consoles.
The PC versions of Grand Theft Auto typically arrive
8 months after the console versions.
The best thing about the PC versions is the
capability they offer to modify in-game content,
thereby enhancing the life spans of the games.
Despite being released nearly a decade ago, the PC
version of GTA: San Andreas remains immensely popular
due to the fan-created car mods, weapons mods,
multiplayer and mission mods. Hopefully this
continues with GTAV.
- Random character encounters throughout the map,
much like those in GTAIV - but this time there's a
greater variety and they're fully motion captured.
- Dynamic missions, similar to Red Dead's "Random
World Events". Examples include characters with
broken down cars, a hitch hiker, or two parked cars
with dead bodies around them - which you can
investigate to initiate dynamic missions.
- Dynamic "state machines" were coded in the game,
allowing non-playable characters to go about their
daily lifes. For example, you may see gardeners and
cleaners waiting at the bus stop in the morning, and
then find them tending the gardens and houses in the
game's fictional Beverly Hills later on in the day.
- About the economy, Dan Houser says: "You will be
able to spend money to buy interesting and fun things
like expensive toys. We are still working on the
economy but it will be a strong element in the game
and players will be eager to make money to spend
money. Something along the lines of "I went through
all of this to make all this money and now I'm going
to spend it on this crazy item."
- Dynamic music during missions (similar to
Rockstar's other game, L.A. Noire).
- Big focus on multiplayer with a lot of content to
keep players busy.
- Alamo Sea is the name of the Salton Sea-like
- Radial menu to select the 3 protagonists.
- Switching in missions partially scripted -
meaning, at times character switching will happen
- In final part of a mission in the demo, the
player can decide which character to use.
- There are multiple different endings in the
storyline which depend on the choices you made
throughout the game.
- The game map is open from beginning, with the
exception of some protected areas.
- A certain amount of money will be needed to gain
access to some missions.
- There is a functioning ecosystem teeming with
wildlife including animals like dogs, seagulls, fish
- You can buy property; houses, garages, businesses
and marinas can all be purchased for extra revenue
- You can pick up hitchikers, do stunt jumps and
flying challenges, take part in yoga, golf, tennis,
bike races, base jumping, scuba diving, jet skiing
- iFruit, the game's new phone, can be used to snap
pictures and upload them to Rockstar's Social Club.
- The phone also has apps. In addition to the
camera there is internet, contacts, social media, a
calendar, and a replay missions app. There are three
more Rockstar hasn't yet revealed.
- A combat roll has been introduced for moving
- Liquor store and ATM robberies is possible.
- Citizens will react to what you do, and if they
see you robbing someone they could alert the police,
film you, or even try to take you down themselves.
- Hunting animals.
- Each character has different animation. Strength
stat has a bearing on melee capability.
- 3 protag will feel natural and will not feel like
a balancing act, allowing the game to feel more
natural. (if Franklin and Michael are in a car, you
can drive as Michael, switch to Franklin, and Michael
will continue driving).
- The game will feature stocks which means that the
player has the ability to buy stocks to gain money
from Los Santos's thriving economy using BAWSAQ and
putting it into banks.
- You can also smoke medicinal marijuana.
- Purchase aircrafts and private jets at "Elitas
- GTA V features a world full of socioeconomic mix.
Every area is populated with a variety of pedestrians
that R* has researched for the pedestrians to fit
into their right location.
- The world features towns, farms, campsites,
trailer parks, settlements and many other ordinations
outside of Los Santos.
- R* has researched the exact pedestrian
populations for a variety of locations within
California for the realism of GTA V to be even more
realistic than ever before, and this goes for
- This is a first for GTA, snow is coming to GTA in
- The main weapon wheel is broken down into a
series of subcategories; after scrolling with the
stick to the weapon type you want, left and right
on the D-pad will cycle between additional
- The wheel will store all of the weapons you
collect and you will never lose them, even if they
run out of ammo or you get busted. It's estimated
that players can hold about 14 weapons.
- You can throw weapons to the other
- Sniper Rifles can be upgraded with a Thermo
Scope which can be activated on the run.
- Miniguns destroy vehicle almost instantly.
- The ability to fire whilst prone and rolling
around returns from Max Payne 3 at a mission with
- There are Ammu-Nation stores which are open at
- Players can have a shooting scope of 360
degrees so that they can strategically decide what
they need to do.
- You can adjust the power, rate of fire and
gauge levels of the weapons.
- AI constantly changes their position to get a
better shot at you.
- Character appearances can be customized.
Specifically, tattoos, haircuts and clothing can
- Vehicles can also be customised.
Customizations include paintjobs, wheels, window
tints, grills, spoilers, along with robust
performance upgrades to suspension, engine,
brakes, and more that make meaningful changes to
the way vehicles feel and handle.
- Weapon customization - Silencers, scopes,
extended mags, laser sights, and more.
- Wide range of weapon modifications available
in Ammunation such as clips, grips, tints and
- Some missions request you to customise
vehicles in a certain way, the rest is up for
- Vehicle customisation taken a lot further
than in GTA SA.
- Pay & Spray not in game - replaced by Los
Santos Customs stores that are located throughout
- More than 1000 vehicle modifications
available, both cosmetic and performance.
- You can take a photo of your finished vehicle
and upload it to Social Club.
- Car horns can be customized.
- "Over 1,000 car customization options"
(Bulletproof tires, armor, etc.).
- Customized guns will broaden range of options
during missions. (Stealthy vs. loud, Scope,
- You can also customise your pet dog i.e. Chop
with collars and leads. Your dog can also get
- Customise your vehicle at "Los Santos
- Each character is rated in a series of
skill categories: Stamina, Shooting, Strength,
Stealth, Flying, Driving, Mechanic, Lung
- Specials are governed by a meter - it
drains after use and recharges slowly.
- Other skill categories are shared and can
be improved by completing missions, side
missions, activities and more.
- Shooting stat will affect steadiness of
aim, amount of ammo you can carry, aim
stability, etc. (You can go to the shooting
range to increase stat. Also goes up if you
kill an enemy. You are rewarded for better
kills like head shots).
- 'Mini heists' are used to teach the
player about preparation. Players must secure
vehicles, outfits, masks, the getaway
- These build up to a bigger heist where
the execution must be flawless. They'll
require the right crew (which you can
recruit) and players will have to decide on
the cheap option, which results in less
skilled people, or paying more for skilled
crew members that will take a larger cut of
- These additional characters will be able
to specialize in different areas such as
wheelman, gunman, technician, and so on.
- Hiring the same crew members across
several heists (assuming they survive) will
allow their skills to improve.
- There will be visual and audio alerts
from your other characters so you're not
completely caught off guard in case things
- You can attack targets by stealth or
brute force. This will affect the content of
- After-action report that tallies your
total cash haul, each surviving member's cut,
and any profit you managed to earn.
Refinements to Combat
- Weapon selection has been overhauled:
You now select your weapons from a weapon
- Fluidly run and gun from the hip while
still maintaining complete control of the
- 'Combat jog' that allows you to move at
high speeds with your weapon out, but not
- Camera pulled back when zoomed in over
the shoulder to open up players' field of
- Combat roll to move strategically from
cover and evade incoming fire.
- Reticule switches from white to red to
identity an enemy.
- Tiny 'X' flashes over the reticule when
targeted enemy is killed.
- Variable targeting options including
free aim, soft lock, and hard lock (similar
to Max Payne 3).
- Smoother transitions when moving in and
out of cover.
- Overhaul of gun play to open up new
styles of shooting while playing.
- In addition to left and right aiming
and triggering, there is run and shoot.
- When engaged in combat, character's
default speed switches to combat jog for
- Gun play still GTA-based at core, but
have used other studios to bring aspects of
RDR and MP3 over.
- Overhaul of aiming system to make game
more immersive, split into 3 modes with
hard lock removed: assisted, traditional
and free aim.
- Car can be used as cover by getting out
and staying low to avoid exposure.
- Each character's personality is
reflected in their movements and use of
weapons: Trevor's aggressiveness,
Franklin's swagger and Michael's
- Guns will be with you throughout the
- You can't directly "weaponize" your
car, but there are a lot of little options.
(Car leaking petrol and light em up, sticky
- "Hits are much more satisfying."
- Moved from static fights to free focus.
Quickly switch your focus to other enemies.
No longer need to lock on to enemies,
although you can lock on if you wish.
- Expect really cool
- Combat AI much more advance with more
knowledge of environment.
- Enemies will behave different by who
they are (SWAT is organized, gang members
are more "gung ho").
- AI constantly changes their position to
get a better shot at you.
- Players can have a shooting scope of
360 degrees so that they can strategically
decide what they need to do.
- The ability to fire whilst prone and
rolling around returns from Max Payne 3 at
a mission with Trevor.
- The character selection wheel is
split into four triangles: Franklin,
Trevor, Michael, and your
- Some boats will include gear such as
wetsuit, flippers and tanks for diving.
- GTAV rewards exploration, there's no
signposting underwater, so you'll have to
find the treasure the hard way.
- Dives won't offer massive payoffs,
but will "help grease the wheels."
- There are subtle differences in the
way each character moves to reflect their
personalities; Michael is slower and
- Rockstar says there will be five
times as many pedestrians in GTAV as
there were in Grand Theft Auto IV.
- There's a "crazy level of detail":
Tourist buses can be boarded for a tour
of celebrity homes, film posters are
plastered on the walls, men in comedy
costumes try to corner you outside the
Cathay Theatre, including the
Superman-like Impotent Rage and Master
Chief riff, Space Ranger.
- You can switch between Franklin,
Trevor and Michael during a cutscene,
manually, or automatically when the AI
takes control for you.
- Each character has a job to do, how
much you switch yourself in or let the
computer do, is entirely up to you.
- If you die the game reloads to the
last checkpoint, even if two other
characters are alive.
- Although it's up to the player when
they switch, dialogue will suggest ideal
moments. For example, when Michael and
Franklin are being overwhelmed by
snipers, Michael might ask for Trevor's
- There is a wider field of vision, and
players can run-and-gun.
- There are some restrictions to
character switching, such as how you
can't abandon a character while you have
a Wanted Level. Lose the heat first! The
character selection meter will let you
know when you can swap out.
- Car will turn up in an impound if
left in the street. Must pay a fine to
- Not all three protagonists will be
available from the start. R* wants to
give the player the opportunity to
explore the world and to get to know each
protagonist. Michael, Franklin and Trevor
are also not new to the city, they've
been in the city prior to the events in
- Game is "much faster" than the
previous GTAs meaning that you'll be
expected to engage into high-octane
missions from the start.
- Go shopping at various places such as
Brawls, CaCa, Bob Mulet (hairdresser),
- Most of the "Shopping & Glamour"
places are based in Rockford Hills (based
off of the real-life "Beverly Hills").
- Flying under bridges achievements
will return from GTAIV. There are exactly
50 bridges to fly under.
- The city features cracked roads,
graffiti, shopfronts and billboards.
Every shopfront in the game is unique.
- Night time is more realistic and is a
big improvement from IVs "darkness". At a
certain part of Blaine County the only
real source of light were Trevor's
- Destructible environments have been
upped in this game which means that you
can use them to your advantage in
missions; you can use: gas cylinders,
motor cars, fuel tanks and more.
- Animals yelp when hit by a vehicle.
- Neon signs actually have a buzzing
- Helicopter wreckage can be found from
high above in the sky.
- Although map is open from the start,
it still has a huge element of discovery.
- Grove Street will be making a return.
- GTAV feels like a "best of R*
experience" because of the elements from
all of R*'s greatest games.
- Normal walking is quite slow.
- The weather system is different,
featuring virtual sunrays.
- Water physics are fantastic feturing
realistic waves that foam back and forth.
- The framerate is consistent and there
seems to be no stuttering when switching
between characters to complete a mission.
- There are four different in-vehicle
views in addition to cinematic mode.
However the cockpit view will not be
- Trains are drivable.
- if a saved vehicle is abandoned or
destroyed, it can be recovered (for a
fee) at the local impound lot.
- Each vehicle type has a unique type
of handling, for example the pick-up
truck doesn't stick to the road as well
as a supercar.
- You can turn a car's engine on and
- Pedestrians react differently to
carjackings now, such as speeding off
when aimed or shot at with a weapon.
- Drivers flip you off after
- Car crashes usually leave trails of
fuel, which can in turn be used to blow
- Chopper controls are extremely
alike to GTAIV, and landing them is
- Engine realism such as engine
stuttering and black smoke shooting out
- Car explosions and aftermath much
more realistic than IV's.
- Hearses are NOT
good for escaping cops.
- For racing, Rockstar has relied on
Midnight Club: Los Angeles's gameplay
mechanics for the driving in V.
It's also worth noting that the "wanted
system" is still present but there will
be only 5 stars instead of 6. You can
still try to escape the circular zone
(featured in GTA IV) that flashes on
the mini-map when cops come after the
three protagonists. This time players
will still be able to hide inside of
the circular zone and escape the cops,
the cops now have a line-of-sight
system where they will need to find you
to get you and they will no longer
automatically know where you are -- if
there is a helicopter in the sky then
the cops will also be able to see you
clearly and the cops will use hand
signals and the player can see what the
cops are planning. Every officer and
police car has its own search circle to
add even more to the difficulty of the
GTA games. If you blow up a car you
will receive a 1 star wanted level, if
you fly over the Los Santos prison you
will receive a 2 star wanted level and
if you decide to go into the water
whilst you have a wanted level the
police will chase after you.
The Grand Theft Auto Series
Grand Theft Auto V is the fourteenth
game in the series and, if it can
replicate the success of its
predecessors, there should be many more
to come in future. The GTA series began
in 1997, at which time its developer,
Rockstar North, was known as DMA
Design. The table below lists all of
the Grand Theft Auto releases to date.
Grand Theft Auto
Liberty City, San Andreas, Vice
Grand Theft Auto: London 1969
Grand Theft Auto 2
Grand Theft Auto III
Liberty City (2001)
Grand Theft Auto: Vice City
Vice City (1986)
Grand Theft Auto: San Andreas
San Andreas (1990-1992)
Grand Theft Auto: Liberty City
Liberty City (1998)
Grand Theft Auto: Vice City Stories
Vice City (1984)
Grand Theft Auto IV
Liberty City (2008-2010)
Grand Theft Auto: Chinatown Wars
Liberty City (2009)
Grand Theft Auto V
Los Santos (Present
September 17, 2013