Los Santos: a sprawling sun-soaked metropolis full of
self-help gurus, starlets and fading celebrities,
once the envy of the Western world, now struggling to
stay afloat in an era of economic uncertainty and
cheap reality TV. Amidst the turmoil, three very
different criminals plot their own chances of
survival and success: Franklin, a former street
gangster, now looking for real opportunities and
serious money; Michael, a professional ex-con whose
retirement is a lot less rosy than he hoped it would
be; and Trevor, a violent maniac driven by the chance
of a cheap high and the next big score. Running out
of options, the crew risks everything in a series of
daring and dangerous heists that could set them up
The Unveiling of GTA V
Michael, one of the three protagonists
Grand Theft Auto V
was announced by Rockstar Games on October 25, 2011,
a few days after the tenth anniversary of Grand Theft
Auto III. Every web page on Rockstar's network (even
the old Vice City and San Andreas pages from
2002-2004) was replaced with a GTAV logo and a
release date for the game's first trailer. The page
also promoted the Twitter hashtag #GTAV.
The one-and-a-half-minute-long trailer revealed that
the game is set in the city of Los Santos -
Rockstar's take on Los Angeles, California. Soon
after, Grand Theft Auto V
was officially announced in a Take-Two
Interactive press statement. In the statement,
Rockstar confirmed that "Grand Theft Auto V heads to
the city of Los Santos and surrounding hills,
countryside and beaches in the largest and most
ambitious game Rockstar has yet created." Rockstar
also asserted that GTA V is "a bold new direction in
open-world freedom, storytelling, mission-based
gameplay and online multiplayer [..] focusing on the
pursuit of the almighty dollar in a re-imagined,
present-day Southern California."
A Bold New Direction
Grand Theft Auto V is the first GTA since the
original Grand Theft Auto where the player takes
control of multiple
characters. A unique switching system allows the
player to switch between characters almost instantly
and at any time when off-mission. A number of
missions will involve all three protagonists allowing
you to switch between them to play different parts of
the mission. Therefore you could, for example, switch
between playing as a heliopter pilot, a sniper and
the man on the ground, meaning that you're always in
Initially, Grand Theft Auto V was scheduled for
release in Spring of 2013 (beginning of March to the
end of May). On January 31, 2013, Rockstar posted on
the Newswire stating that Grand Theft Auto V would no
longer be scheduled for a Spring 2013 release as the
game "simply needs a little more polish to be of the
standard we and, more importantly, you require." The
new scheduled release date for Grand Theft Auto V is
September 17, 2013 for the Xbox 360 and PlayStation
The new GTA is being developed for the current
generation of consoles, the Xbox 360 and PlayStation
3. A PC version will likely be developed in addition
to this, but may be released later. Grand Theft Auto
was born on the PC in 1997, but in recent years
Rockstar has focused more attention on the consoles.
The PC versions of Grand Theft Auto typically arrive
8 months after the console versions.
The best thing about the PC versions is the
capability they offer to modify in-game content,
thereby enhancing the life spans of the games.
Despite being released nearly a decade ago, the PC
version of GTA: San Andreas remains immensely popular
due to the fan-created car mods, weapons mods,
multiplayer and mission mods. Hopefully this
continues with GTAV.
A summary of new features is listed below:
- Random character encounters throughout the map,
much like those in GTAIV - but this time there's a
greater variety and they're fully motion captured.
- Dynamic missions, similar to Red Dead's "Random
World Events". Examples include characters with
broken down cars, a hitch hiker, or two parked cars
with dead bodies around them - which you can
investigate to initiate dynamic missions.
- Dynamic "state machines" were coded in the game,
allowing non-playable characters to go about their
daily lifes. For example, you may see gardeners and
cleaners waiting at the bus stop in the morning, and
then find them tending the gardens and houses in the
game's fictional Beverly Hills later on in the day.
- About the economy, Dan Houser says: "You will be
able to spend money to buy interesting and fun things
like expensive toys. We are still working on the
economy but it will be a strong element in the game
and players will be eager to make money to spend
money. Something along the lines of "I went through
all of this to make all this money and now I'm going
to spend it on this crazy item."
- Dynamic music during missions (similar to
Rockstar's other game, L.A. Noire).
- Big focus on multiplayer with a lot of content to
keep players busy.
- Alamo Sea is the name of the Salton Sea-like
- Radial menu to select the 3 protagonists.
- Switching in missions partially scripted -
meaning, at times character switching will happen
- In final part of a mission in the demo, the
player can decide which character to use.
- There are multiple different endings in the
storyline which depend on the choices you made
throughout the game.
- The game map is open from beginning, with the
exception of some protected areas.
- A certain amount of money will be needed to gain
access to some missions.
- There is a functioning ecosystem teeming with
- You can buy property; houses, garages, businesses
and marinas can all be purchased for extra revenue
- You can pick up hitchikers, do stunt jumps and
flying challenges, take part in yoga, golf, tennis,
bike races and triathlons.
- iFruit, the game's new phone, can be used to snap
pictures and upload them to Rockstar's Social Club.
- The phone also has apps. In addition to the
camera there is internet, contacts, social media, a
calendar, and a replay missions app. There are three
more Rockstar hasn't yet revealed.
- A combat roll has been introduced for moving
- Liquor store and ATM robberies is possible.
- Citizens will react to what you do, and if they
see you robbing someone they could alert the police,
film you, or even try to take you down themselves.
- Hunting animals.
- Character appearances can be customized.
Specifically, tattoos, haircuts and clothing can be
- Vehicles can also be customised. Customizations
include paintjobs, wheels, window tints, grills,
spoilers, along with robust performance upgrades to
suspension, engine, brakes, and more that make
meaningful changes to the way vehicles feel and
- Weapon customization - Silencers, scopes,
extended mags, laser sights, and more.
- Each character is rated in a series of skill
categories: Stamina, Shooting, Strength, Stealth,
Flying, Driving, Mechanic, Lung Capacity.
- Specials are governed by a meter - it drains
after use and recharges slowly.
- Other skill categories are shared and can be
improved by completing missions, side missions,
activities and more.
- 'Mini heists' are used to teach the player
about preparation. Players must secure
vehicles, outfits, masks, the getaway vehicle.
- These build up to a bigger heist where the
execution must be flawless. They'll require the
right crew (which you can recruit) and players
will have to decide on the cheap option, which
results in less skilled people, or paying more
for skilled crew members that will take a
larger cut of the money.
- These additional characters will be able to
specialize in different areas such as wheelman,
gunman, technician, and so on.
- Hiring the same crew members across several
heists (assuming they survive) will allow their
skills to improve.
- There will be visual and audio alerts from
your other characters so you're not completely
caught off guard in case things get hairy.
- You can attack targets by stealth or brute
force. This will affect the content of the
- After-action report that tallies your total
cash haul, each surviving member's cut, and any
profit you managed to earn.
Refinements to Combat
- Weapon selection has been overhauled: You
now select your weapons from a weapon wheel.
- Fluidly run and gun from the hip while
still maintaining complete control of the
- 'Combat jog' that allows you to move at
high speeds with your weapon out, but not
- Camera pulled back when zoomed in over
the shoulder to open up players' field of
- Combat roll to move strategically from
cover and evade incoming fire.
- Reticule switches from white to red to
identity an enemy.
- Tiny 'X' flashes over the reticule when
targeted enemy is killed.
- Variable targeting options including free
aim, soft lock, and hard lock (similar to Max
- Smoother transitions when moving in and
out of cover.
- The character selection wheel is split
into four triangles: Franklin, Trevor,
Michael, and your multiplayer
- Some boats will include gear such as
wetsuit, flippers and tanks for diving.
- GTAV rewards exploration, there's no
signposting underwater, so you'll have to
find the treasure the hard way.
- Dives won't offer massive payoffs, but
will "help grease the wheels."
- There are subtle differences in the way
each character moves to reflect their
personalities; Michael is slower and
- Rockstar says there will be five times
as many pedestrians in GTAV as there were
in Grand Theft Auto IV.
- There's a "crazy level of detail":
Tourist buses can be boarded for a tour of
celebrity homes, film posters are plastered
on the walls, men in comedy costumes try to
corner you outside the Cathay Theatre,
including the Superman-like Impotent Rage
and Master Chief riff, Space Ranger.
- You can switch between Franklin, Trevor
and Michael during a cutscene, manually, or
automatically when the AI takes control for
- Each character has a job to do, how
much you switch yourself in or let the
computer do, is entirely up to you.
- If you die the game reloads to the last
checkpoint, even if two other characters
- Although it's up to the player when
they switch, dialogue will suggest ideal
moments. For example, when Michael and
Franklin are being overwhelmed by snipers,
Michael might ask for Trevor's help.
- There is a wider field of vision, and
players can run-and-gun.
- There are some restrictions to
character switching, such as how you can't
abandon a character while you have a Wanted
Level. Lose the heat first! The character
selection meter will let you know when you
can swap out.
It's also worth noting that the "wanted
system" is still present but there will be
only 5 stars instead of 6. You can still
try to escape the circular zone (featured
in GTA IV) that flashes on the mini-map
when cops come after the three
protagonists. This time players will still
be able to hide inside of the circular zone
and escape the cops, the cops now have a
line-of-sight system where they will need
to find you to get you and they will no
longer automatically know where you are --
if there is a helicopter in the sky then
the cops will also be able to see you
clearly and the cops will use hand signals
and the player can see what the cops are
The Grand Theft Auto Series
Grand Theft Auto V is the fourteenth game
in the series and, if it can replicate the
success of its predecessors, there should
be many more to come in future. The GTA
series began in 1997, at which time its
developer, Rockstar North, was known as DMA
Design. The table below lists all of the
Grand Theft Auto releases to date.
Grand Theft Auto
Liberty City, San Andreas, Vice City
Grand Theft Auto: London 1969
Grand Theft Auto 2
Grand Theft Auto III
Liberty City (2001)
Grand Theft Auto: Vice City
Vice City (1986)
Grand Theft Auto: San Andreas
San Andreas (1990-1992)
Grand Theft Auto: Liberty City Stories
Liberty City (1998)
Grand Theft Auto: Vice City Stories
Vice City (1984)
Grand Theft Auto IV
Liberty City (2008-2010)
Grand Theft Auto: Chinatown Wars
Liberty City (2009)
Grand Theft Auto V
Los Santos (Present
September 17, 2013