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Fact Sheet

No bulls*** - here are the facts! Everything you need to know about Grand Theft Auto V, in an easy-to-read bulleted format. This page will be continually updated as new information is received.

General | Story | Setting | Characters | Gameplay | Missions | Vehicles | Weapons | Multiplayer | Soundtrack | Technology


  • Grand Theft Auto V is being developed by Scotland-based Rockstar North (the same studio that made the previous games) and will be published by Rockstar Games.
  • The game will be released worldwide on Tuesday September 17, 2013 for PlayStation 3 and Xbox 360.
  • A PC version has yet to be announced.
GTAV MapThe game is set in Southern California.


  • The game focuses on the pursuit of the almighty dollar in a re-imagined, present-day Southern California. Money is a major theme.
  • There are multiple endings to the story, which depend on the decisions you make throughout the game.
  • The game should take roughly the same amount of time as Red Dead Redemption took to complete.


  • The game is set in Los Santos (Rockstar's take on Los Angeles, California) and surrounding hills, countryside and beaches.
  • The game takes place in the present day (2012-13).
  • Many cities and districts in Los Angeles County have been recreated in GTAV. These include, but are not limited to: Hollywood (Vinewood), Downtown Los Angeles (Downtown Los Santos), Koreatown (Little Seoul), Venice (Vespucci) and Santa Monica.
  • For the first time in the series, the GTAV map is open from the beginning, with the exception of some protected areas.
  • The setting includes a fully explorable ocean floor.


GTAV ProtagonistsPlay as three different characters.
  • The game features three playable characters: Michael, Trevor and Franklin. You can switch between them at any time off-mission, and at certain points during missions. The idea is to expose the player to as much action as possible.
  • Michael, voiced by actor Ned Luke, is a retired bank robber who is currently in the witness protection program after making a deal with the FIB.
  • Trevor is a former military pilot who did a few bank jobs with Michael back in the day.
  • Franklin is the youngest of the three protagonists. He works at a luxury car dealership.
  • Each main character has his own personality, motivations and skillset. When you're not controlling them, their lives continue and you may be surprised to see what situations they find themselves in when you switch back.


  • You can switch between the three main characters at any point when not on a mission. When you switch, the camera zooms out into the sky and then back down to the character that you switched to.
  • There is a functioning ecosystem teeming with wildlife. Dogs, bears, sharks and other animals are confirmed.
  • Enterable nightclubs (with bouncers) are in the game.
  • An accessible blimp (airship) is visible on the Los Santos skyline, near the downtown area, similar to the one featured in GTA: Vice City.
  • A lot of new side activities are available, including yoga, hunting, jet sking, base-jumping, cycling, tennis and golfing (on a full golf course!). Bowling, Strip Clubs, Live comedy and in-game TV make a return. Internet Cafes won't however.
  • Friends won't call you as often as they did in GTAIV. The phone is more streamlined and used for things like emails and Internet browsing.
  • Random character encounters, similar to those featured in GTA IV, will feature in the game. This time there is a greater variety of encounters and the characters are all fully motion captured.
  • Dynamic missions, similar to Red Dead's "Random World Events", make a return. Examples include characters with broken down cars, a hitch hiker, or two parked cars with dead bodies around them - which you can investigate to initiate dynamic missions.
  • Dynamic "state machines" were coded in the game, allowing non-playable characters to go about their daily lives. For example, you may see gardeners and cleaners waiting at the bus stop in the morning, and then find them tending the gardens and houses in the game's fictional Beverly Hills later on in the day.
  • Side-missions similar to Taxi, Ambulance and Vigilante missions will be available, but "probably not identical to the ones featured in previous GTAs", because they wouldn't fit in with the three main characters' personalities.
  • Dynamic music is featured during missions, similar to Rockstar's previous games Red Dead Redemption and L.A. Noire.
  • Some characters from GTAIV will make an appearance in V. However, Niko Bellic won't be one of them.


  • Mission types vary among big and small events, explosive, infiltration, super spectacular, family, invasion, hostage recovery, heists and robberies - plus classic GTA missions, but updated and improved.
  • Of the main storyline missions, there'll be several complex missions focussed on heists in style of "Three Leaf Clover" from GTAIV. One mission involves robbing a high-end jewellery store in the GTAV equivalent of Rodeo Drive (in Beverly Hills).
  • Sometimes during missions, the character switching is scripted and happens automatically.
  • Some heists will require hiring crew members in order to be executed. These characters specialize in different areas such as wheelman, gunman, technician, and so on.
  • A certain amount of money will be needed in order to gain access to some missions.


GTAV Crop dusterThe crop duster returns to the series.
  • GTA V will feature the largest selection of vehicles in any GTA game.
  • Unlike previous games, cargo space can be used to seat characters - it is no longer just empty space.
  • Convertible cars with functional roofs are confirmed.
  • Jet-skis are among the new vehicles to feature in GTAV.
  • Several aircraft can be flown, including helicopters, sea planes, crop dusters, private jets, military jets and for the first time in the series, blimps.
  • Huge semi-trailer trucks can be driven, just like those featured in GTA: San Andreas.
  • Vehicle physics have been updated. "The cars hold to the ground a bit better," says Rockstar. It now feels more like a racing game, compared to GTA IV where they felt "big and boatlike".
GTAV TrevorIgnite gasoline trails!


  • Weapon selection has been overhauled: You now select your weapons from a weapon wheel.
  • Weapons can be customized. In the debut trailer, three (silenced) AK-47s are shown with minor differences between them.
  • Variable targeting options including free aim, soft lock, and hard lock (similar to Max Payne 3.)
  • Ammu-Nation gun stores make a return to the series.
  • It's possible to leave a trail of gasoline and ignite it.


  • Like Max Payne 3, GTAV multiplayer will feature "Crews". Join a team game with a fellow Crew member and you'll start receiving bonus XP for select, mutually-beneficial actions, such as rescuing them from near death or assisting them with a kill.
  • Although there is no co-op mode in single player, co-op modes will be available in multiplayer.


  • The 1968 track Ogdens' Nut Gone Flake, by the British band Small Faces, will feature on the in-game radio.
  • The song Radar Love is also confirmed, as is Give It To Me Baby by Rick James, Regulate by Warren G Ft. Nate Dogg and Straight Up Menace by MC Eiht.


  • GTA 5 runs on the latest version of Rockstar's proprietary game engine, RAGE (Rockstar Advanced Game Engine), allowing for an unprecedented level of realism and interactivity.
  • Like most of Rockstar's recent titles, GTAV uses Natural Motion's Euphoria character behaviour system. Animations are created on the fly and depend on the specific situation that the character finds himself in. As such, each player's experience is unique.
  • Sky effects in GTA V are the most realistic we have seen yet in the series. There are several layers of (different types of) clouds, with each layer behaving differently. Clouds also have shadows.